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| Aspergers Syndrome Interactive Project - Investigating the use of virtual reality to teach social skills to people with Autistic Spectrum disorders. |
| Cybersickness - Includes an on-line database of literature and links relevant to the study of cybersickness. |
| Experimental Motion Capture - A simple implementation of motion capture using a single video camera. Project report and source code available. |
| High Performance Immersive Visualisation Group - Learn more about the HPIVC and our IPT system also called CAVE. |
| Human-Computer Interaction - BUILD-IT is a graspable interface for virtual environments based on real bricks. |
| Intelligent Virtual Environments - Carlos Calderon's research combining virtual environments and artificial intelligence techniques to enhance the interactivity of a VE. |
| The Modeling Virtual Environments and Simulation Institute (MOVES) - Researches and provides education in modeling, virtual environments and simulation. |
| NICVE Salford - Centre for Virtual Environments at the University of Salford, specialising in Collaborative Virtual Environments and Artificial Intelligence |
| Optical Headtracking Technology - Real time optical headtracking technology for virtual reality, military and cockpit applications. |
| Presence Research Resources - An academic resource site on virtual reality, telepresence and advanced media. |
| Research Center for Virtual Environments and Behavior - Multi-disciplinary virtual environment research center at the University of California, Santa Barbara. Uses immersive virtual environment technology to study numerous aspects of human behavior. |
| ScienceSpace Project - Explores the strengths and limits of virtual reality (sensory immersion, 3-D representation) as a medium for science education at GMU. |
| SPIN - Spherical Projection Interface - A Virtual Reality device designed by the Laboratory for the Construction of Experimental Situations. |
| TU Vienna Virtual Environments group - This page gives an overview of current and ongoing research on virtual environments at the TU Vienna. Projects focus on real-time graphics, user interfaces and multi-user systems. |
| UNC Geometric and Physically-Based Modeling - Projects on collision detection, solid modeling, visibility culling, and simplification. |
| UNC Nanomanipulator Project - A virtual-environment interface to Scanned-Probe Microscopes. |
| UNC Pixel-Planes and Pixel-Flow - Research in revolutionary hardware architecture for 3D graphics. |
| The UNC Tracker Project - 6D pose estimation for humans and devices. |
| UNC Walkthrough Project - Long-running project, whose goal is to allow viewers to experience architectural models in a simulated fashion. |
| USC Institute for Creative Technologies - The ICT works collaboratively with computer scientists, entertainment and game development industries to advance the state of immersive training simulation. |
| Virtual European Statistical Laboratory - This paper describes the VRML implementation of the V.E.S.L. and examines a number of advanced applications in the field of shared virtual worlds. |
| Virtual Reality Laboratory in POSTECH University, Korea - Specialized research fields include presence in virtual environments, three-dimensional multimodal interaction, and software engineering for virtual reality systems. |
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